About

PlayEveryWare is an independent game studio working on original titles and collaborating with other developers on their titles. We help publish and develop console, handheld, mobile, and PC games!

Work with us! Hire us!

Our Work

We've been busy collaborating with other indie teams and publishers to help bring their games to more players! We love working on unique games and developing for consoles.

Wii U
2016
3DS PS4 XB1

Olympia Rising

Iola has been cast into the Underworld after meeting an untimely end, and must jump, climb, slash, and incinerate her way through the various twisted regions of Hades' domain. PlayEveryWare worked with Paleozoic Games with porting and publishing Olympia Rising to the Wii U.

  • Online rankings
  • Wii U Feature integrations
  • Performance and optimizations

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Wii U
2015
3DS
2017
PS4
2017
XB1
2017

Elliot Quest

Elliot Quest is an adventure/RPG inspired by Zelda II, where players explore the mysterious Urele island in search of an ancient demon. PlayEveryWare worked with Ansimuz Games with porting the game from HTML5 to C++, adding new features, and publishing across multiple platforms.

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Unreleased

Power Defense

A cool twist to the tower defense mechanic! Balance power usage by managing connections between towers. Choose between upgrades or special attacks. Protect the Power Defense Squad as they salvage the fallen pieces of their space station.

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Switch
2017

Mr. Shifty
tinyBuild

A game currently in development and being published by tinyBuild

  • Platform integration
  • Performance and Certification

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3DS
2017

Punch Club
tinyBuild

Train hard, fight crocodiles, and find love in Punch Club, a boxing management sim published by tinyBuild.

  • Complete rewrite from Unity to C++
  • Redesign UI
  • Performance and Certification

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Wii U
2016

Jewel Quest
iWin
  • Wii U platform integration
  • Online leaderboards
  • Performance optimizations

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3DS
2013

Regular Show
WayForward
  • Game design
  • Engine programming
  • Gameplay programming
  • Platform integration

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PS4
2016
XBox One
2016

Marvel Puzzle Quest
WayForward
  • Multiplayer design
  • Network programming
  • UI Design, art and programming

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Jobs

PlayEveryWare is growing and we need developers to come join us at our offices in Seattle, or help us working remotely. If you like what we do and are interested, drop us a line at jobs@playeveryware.com.

Programming

Unity Developer

We're looking for someone to help us with new development on an existing title. Together we'll be adding in new features, and coordinating with designers and artists to build up a game that has a lot of hype behind it.

  • Experience with Unity gameplay programming, and a familiarity with memory and performance optimizations.
  • Excellent team and interpersonal skills a must.
  • Attention to detail.
  • Strong collaboration skills with artists and designers.

Programming

Net­working Developer

We're looking for someone to help us build a large-scale multiplayer PvP game from scratch.

  • Experience with server/client model, game object replication, deploying dedidicated servers.
  • Excellent team and interpersonal skills a must.
  • Attention to detail.
  • Strong collaboration skills with artists and designers.
  • Unity experience a bonus.

3D Artist

Animation

We're looking for someone who love the challenge of matching the look and feel of a game, while bringing in new ideas. Especially someone who can roll onto new projects with ease, provide great direction to new hires, and help us develop the studio as we grow!

  • Create new characters, and updating existing characters. Bring them to life with expressive animations!
  • Working knowlege of Unity art creation/pipeline.
  • Solid grasp of modelling, texturing, rigging, animation, and rendering 3D characters.

3d Artist

Environ­ment

Are you a super awesome 3D generalist? Then we need you too!

  • High quality 3D asset creation for game and marketing use.
  • Comfortable working with a variety of art styles.
  • Working knowledge of Unity art creation/pipeline.

Con­tact Us

Have questions about our games, who we work with, or what we do? Or, do you have a great game that could use our programming, art, or publishing services?

Send us an email!